Field Goal Flythrough · Project 1: Pinhole camera, rasterized display · Jared Krekeler
← → move camera left / right (x) ↑ ↓ move forward / back (z) W / S raise / lower camera (y) A / D aim the kick left / right SPACE hold to charge power, release to kick F ball-cam on/off C cycle team colors R reset scene 1 2 3 switch renderer G toggle pixel grid (modes 2-3) Z show depth buffer (mode 3)
Beat the wind, time the power, split the uprights. Longer kicks score more.